
Skinwalker's Aspect healing increased from. Aspect of the Tempest damage bonus increased from 7-15% to 10-18%.
Balanced Aspect Maximum Spirit increased from 30-50 to 60-80.Aspect of the Calm Breeze Lucky Hit chance increased from 5-10% to 7-12%.Spirit Glyph's bonus now affects all damage instead of just Core Skills.Bolster Fortify increased from 10% to 15% of Maximum Life.Iron Feather Maximum Life increased from 10% to 14%.Provocation threshold required for guaranteed Overpower reduced from 35/30/25 to 24/20/16 seconds.Prime Cataclysm duration increased from 2 to 4 seconds.Supreme Cataclysm Vulnerable duration increased from 2 to 3 seconds.
Cataclysm Lightning damage increased from 64% to 77%, and Tornado damage from 19% to 23%.Prime Lacerate healing increased from 3% to 5%.Savage Trample Spirit gain increased from 20 to 40.Boulder damage increase from 33% to 46%.Enhanced Claw Attack Speed bonus increased from 10% to 15%.Fixed an issue where the automatic transformation from Insatiable Fury would cause the Ursine Strength key passive to not proc consistently.
#DIABLO 3 SEASON 17 BEST CLASS UPDATE#
Fixed an issue where Provocation passive stacks wouldn't update properly after adding more points to it. Fixed an issue where Rabies would deal no damage while standing very close to an enemy. Fixed an issue where Ravens' passive damage did not improve after the skill was upgraded. Fixed an issue where seeking Tornados produced by Stormchaser's Aspect would not deal damage. Masochistic now also requires a Lucky Hit chance of 75%. Prime Grizzly Rage now grants Unstoppable for 6 seconds instead of while active. Stormstrike Damage Reduction reduced from 25% to 15%. Fixed an issue where Stormclaw's Aspect allowed Shred to do extreme amounts of damage. Fields of Crimson Bleeding damage bonus increased from 10% to 15%. Gohr's Devastating Grips now explodes every 2 seconds or after it ends, and its hit cap has been removed. Weapon Master's Aspect Lucky Hit Chance up from 32-50% to 37%-55%. Aspect of Ancestral Echoes Lucky Hit Chance up from 40-50% to 50-60%. Slaking Aspect Lucky Hit Chance up from 30-50% to 40-60%. Aspect of the Iron Warrior Damage Reduction up from 15-25% to 18-28%. Aspect of Burning Rage damage increased from. Brawler’s Aspect damage up from 1-1.3 to 1.5-1.8. Battle-Mad Aspect Beserking duration up from 1-2.5 seconds to 2-3.5 seconds. Relentless Berserker Aspect duration up from 1 to 2 seconds. Wrath Glyph bonus now affects all damage not just core skills. Fighter’s Rupture healing increased from 15% to 18% max life. Warrior’s Rupture Attack speed bonus up from 20% to 30% and duration up from 4 to 5 seconds. Enhanced Rupture damage up to 30% to 45%. Enhanced Steel Grasp Vulnerable duration up from 2.5 to 3 seconds. Enhanced Death Blow damage bonus to bosses up from 100% to 150%. Tactical Ground Stomp up from 25 fury generated to 40. Furious Upheaval damage bonus per stack up from 3% to 5%. Violent Double Swing’s Vulnerable duration up from 1 to 2 seconds. Cut to the Bone Bleeding damage bonus to Vulnerable reduced from 6/12/18% to 5/10/15%. Hamstring now only slows healthy enemies but Slow amount increased from 10/20/30% to 20/40/60%. Power Charge Cooldown reduction capped to 3 targets for max of 9 seconds. Fixed an issue where the outer edge of the quakes granted to Hammer of the Ancients via The Aspect of Ancestral Echoes was dealing far more damage than intended. Fixed an issue where stacking the Berserk Ripping, Skullbreaker, and Anemia aspects would allow the player to deal extreme amounts of damage. Fixed an issue where Iron Maelstrom could be cast more than 3 times rapidly casting War Cry.